|Speaker||Date and Time||Location and Eventbrite link||Topic||Link to Recording|
|Prof Tim Jay||20th November, 2018, 4pm||C49, Dearing Building, Jubilee Campus|
|The RAIDING project: Designing a mobile game to promote arithmetic fluency|
The RAIDING project (Researching Adaptivity to Individual Differences in Number Games) set out to create a mobile game to promote arithmetic fluency in 7-8 year old primary school children. Working in an interdisciplinary team, we carried out a year-long iterative design research project to create a game, drawing on principles derived from research in education, psychology and computing. Initial evaluation studies carried out following the design phase suggest that the game has a strong positive effect on children’s learning. This seminar will share an account of the project so far, and of ways in which we now hope to use data from evaluation studies to refine the game and to learn more about game-based learning and mathematical cognition.
|Mark d’Inverno||22nd January 2019, 4pm||C49, Dearing Building, Jubilee Campus|
|The Future of Creativity|
There is a constant buzz around the word creativity. Reference to it has spread prolifically since the 1950s within and beyond academia, associated with novelty, value, imagination and innovation. What could be wrong with that? Plenty, we argue. Indeed it has become so ubiquitous across education, sport, marketing, politics and everyday use that it has become to mean very little more than which we approve of. We challenge the extensive and expansive use of this term – both in and out of academic - and propose an alternative terminology that regains a meaning and currency for the kind of activity we want to teach in schools and universities. We use the term “creative activity” in opposition to “creativity” and through the lens of recent research and teaching innovation at Goldsmiths, look to answer the following key questions:
1. What is human creative activity?
2. What pedagogy should we use for teaching creative activity?
3. How can we frame AI research to inspire human creative activity rather than replace it?
We look to respond to these by drawing on backgrounds in music, education and AI research.